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topFILTER FILTERThere are 25001 productsSort
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Aeronaut Cavalry [The Brothers' War]$0.30Set: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: ...
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Static Net [The Brothers' War]$0.40Set: The Brothers' War Type: Enchantment Rarity: Uncommon Cost: {3...
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Powerstone Engineer [The Brothers' War]$0.40Set: The Brothers' War Type: Creature — Human Artificer Rarity: Common Cost:...
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Mass Production [The Brothers' War]$0.30Set: The Brothers' War Type: Sorcery Rarity: Uncommon Cost: {5}{W}...
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Thopter Architect [The Brothers' War]$0.30Set: The Brothers' War Type: Creature — Human Artificer Rarity: Uncommon Cos...
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Ambush Paratrooper [The Brothers' War]$0.30Set: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: ...
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Yotian Medic [The Brothers' War]$0.30Set: The Brothers' War Type: Creature — Human Cleric Soldier Rarity: Common ...
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Survivor of Korlis [The Brothers' War]$0.30Set: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: ...
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Vial of Dragonfire [Commander Masters]$0.30Set: Commander Masters Type: Artifact Rarity: Common Cost: {2} ...
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Broken Wings [Commander Masters]$0.30Set: Commander Masters Type: Instant Rarity: Common Cost: {2}{G} ...
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Dwarven Hammer [Commander Masters]$0.40Set: Commander Masters Type: Artifact — Equipment Rarity: Common Cost: ...
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Cyclops Electromancer [Commander Masters]$0.30Set: Commander Masters Type: Creature — Cyclops Wizard Rarity: Common Cost: ...
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Champion of the Flame [Commander Masters]$0.40Set: Commander Masters Type: Creature — Human Warrior Rarity: Common Cost: ...
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Blood Aspirant [Commander Masters]$0.40Set: Commander Masters Type: Creature — Satyr Berserker Rarity: Common Cost:...
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Twisted Abomination [Commander Masters]$0.40Set: Commander Masters Type: Creature — Zombie Mutant Rarity: Common Cost: ...
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Ainok Artillerist [Foundations Jumpstart]$0.40Set: Foundations Jumpstart Type: Creature — Dog Archer Rarity: Common Cost: ...
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Jungle Delver [Foundations Jumpstart]$0.40Set: Foundations Jumpstart Type: Creature — Merfolk Warrior Rarity: Common C...
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Bathe in Dragonfire [Foundations Jumpstart]$0.40Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {2}{...
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Weaselback Redcap [Foundations Jumpstart]$0.40Set: Foundations Jumpstart Type: Creature — Goblin Knight Rarity: Common Cos...
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Cyclops Electromancer [Foundations Jumpstart]$0.30Set: Foundations Jumpstart Type: Creature — Cyclops Wizard Rarity: Common Co...
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Open Fire [Foundations Jumpstart]$0.30Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {2}{...
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Voldaren Duelist [Foundations Jumpstart]$0.40Set: Foundations Jumpstart Type: Creature — Vampire Warrior Rarity: Common C...
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Dragon Whelp [Foundations Jumpstart]$0.40Set: Foundations Jumpstart Type: Creature — Dragon Rarity: Uncommon Cost: ...
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Goblin Trailblazer [Foundations Jumpstart]$0.40Set: Foundations Jumpstart Type: Creature — Goblin Pirate Rarity: Common Cos...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Bootown's Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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