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The Army Painter Fanatic Paints: Turquoises
Regular Price $5.49Product Type :
Hurry! Only3units left in stock!Fast ShippingContact UsWith the Flexible Triad: Turquoises, you can capture everything from jungle wizards and the deep, enigmatic sea to the light, breezy tones of a tropical lagoon. Or maybe you’re venturing into the realms of fantasy and want to convey the magical energy of a spell, an enchanted object with an otherworldly glow, or a magical weapon. This triad is also perfect for painting gemstones and jewellery as they work really well with gold.
The Turquoises Triad is suitable for projects across all genres of miniature painting, from historical and military figures to fantasy creatures and sci-fi models.
The Flexible Triad: Turquoises consists of:
- Warpaints Fanatic: Deep Azure
- Warpaints Fanatic: Hydra Turquoise
- Warpaints Fanatic: Turquoise Siren
- Warpaints Fanatic: Aquamarine
- Warpaints Fanatic: Neptune Glow
- Warpaints Fanatic: Marine Mist
The Flexible Colour Triad System is a segment, or family, of six colours that range from dark to light with a consistent hue. This system allows you to easily select paints that create a natural colour progression on your miniatures. This is an easy way to create a colour scheme for your miniature when army painting because you always have 27 Flexible Triads to choose from instead of mixing colours.
The system builds upon the traditional triad system by introducing more versatility and adaptability in colour selection, expanding the conventional three colours to six. This gives you almost endless possibilities for putting colours together within the triad.
When using a triad system, you usually select 3 colours (a base, a shade, and a highlight), depending on the level of contrast you want on your miniature. For instance, for minimal contrast, opt for 3 adjacent colours to achieve a smooth colour transition. For maximum contrast, use the lightest, middle, and darkest colour available in the flexible triad.
All sales are final and non-refundable.
You can always contact us for any questions at bootownsgamesandhobbies@gmail.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Due to the ever constant changes in pricing, we do not accept returns on singles.
Unfortunately, we cannot accept returns on gift cards.Preorders
Payment, or contact about intent to pay, is required for all preorders at the time of order. All preorders sales are final and non-refundable.
Refunds
Once a return is approved, you’ll be automatically refunded on your original payment method. Other refunds will be handled on a case by case basis. Refunds to credit cards may take up to 5 business days to process depending on your financial institution.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Bootown's Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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