-
Space Marines
- Space Marines
- Grey Knights
- Black Templars
- Blood Angels
- Dark Angels
- Deathwatch
- Imperial Fists
- Iron Hands
- Raven Guard
- Salamanders
- Space Wolves
- Ultramarines
- White Scars
Armies of the Imperium
Armies of Chaos
Xenos Armies
-
Grand Alliance Order
- Cities of Sigmar
- Daughters of Khaine
- Fyreslayers
- Idoneth Deepkin
- Kharadron Overlords
- Lumineth Realm-lords
- Seraphon
- Stormcast Eternals
- Sylvaneth
Grand Alliance Chaos
- Beasts of Chaos
- Blades of Khorne
- Disciples of Tzeentch
- Hedonites of Slaanesh
- Maggotkin of Nurgle
- Skaven
- Slaves to Darkness
Grand Alliance Death
-
Army Painter
- Army Painter Brushes
- Paint Sets
- Wet Paletts
- Army Painter Speed Paint Marker
- Army Painter Sprays
- The Army Painter Speed Paint 2.0
- The Army Painter Speed Paint 2.0 Metallics
- The Army Painter Speed Paint 2.0 Mediums
- Warpaints Fanatic: Paints
- Warpaints Fanatic: Effects
- Warpaints Fanatic: Metallics
- Warpaints Fanatic: Washs
- Army Painter Quickshade Dips
Games Workshop
- Brushes
- Spray Primers
- Base Paints
- Contrast Paints
- Shade Paints
- Layer Paints
- Technical Paints
- Dry Paints
- Tools & Accessories
Vallejo
-
-
-
-
-
-
-
-
- Army Painter Brushes
- Paint Sets
- Wet Paletts
- Army Painter Speed Paint Marker
- Army Painter Sprays
- The Army Painter Speed Paint 2.0
- The Army Painter Speed Paint 2.0 Metallics
- The Army Painter Speed Paint 2.0 Mediums
- Warpaints Fanatic: Paints
- Warpaints Fanatic: Effects
- Warpaints Fanatic: Metallics
- Warpaints Fanatic: Washs
- Army Painter Quickshade Dips
-
-
-
-
-
topTechmarine
Regular Price $0.00Product Type : Warhammer 40,000
Hurry! Only0units left in stock!
Fast Shipping
Contact UsAncient pacts sworn between the Adeptus Mechanicus and the Adeptus Astartes allow the Space Marines to send those warriors with an affinity for technology to Mars to train and begin the long, arduous journey of becoming a priest of the Machine God. Without the passing on of such ancient lore, the Space Marines would be unable to make war. Techmarines often join their Battle Brothers to repair vehicles on the battlefield so they can continue to provide support during battles. A full servo-harness makes them more effective in combat and improves their ability to make repairs.
Space Marine tanks are heavily armoured fighting machines, but every now and again they will get hit by a weapon powerful enough to put their guns out of action or immobilise their tracks. It's at these times that a Techmarine comes in handy. While their servo-arm holds the damaged components in place, the Techmarine will set to work repairing it as quickly as possible. And, should the Techmarine get stuck in combat, then the servo-arm is pretty useful there too. If it can hold up a tank, think what it'll do to an enemy's face!
This pack contains one Space Marine Techmarine - a finely detailed resin cast kit that comes in nine components, and is supplied with a 25mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints***ALL PREORDERS ARE FINAL SALE AND ARE NON-REFUNDABLE***
All sales are final and non-refundable.
You can always contact us for any questions atbootownsgamesandhobbies@gmail.com
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Due to the ever constant changes in pricing, we do not accept returns on singles.
Unfortunately, we cannot accept returns on gift cards.Preorders
Payment, or contact about intent to pay, is required for all preorders at the time of order. All preorders sales are final and non-refundable.
Refunds
Once a return is approved, you’ll be automatically refunded on your original payment method. Other refunds will be handled on a case by case basis. Refunds to credit cards may take up to 5 business days to process depending on your financial institution.Restocking Fee Policy
A 20% restocking fee will be applied under any or all of the following circumstances:- The order was cancelled for reasons other than our error (e.g., buyer’s remorse, incorrect order by customer)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Bootown's Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'