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topRoll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]
Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]
Regular Price $0.60Product Type : MTG Single
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Contact UsSet: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame Type: Card — Magic Minigame Rarity: Common 2+ players | 1+ packs | 5 minutes | d20
OBJECTIVE:
As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody… roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!
GET READY:
Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
LET’S PLAY:
On each player’s turn, they play a card to modify a player’s initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.
Play continues until all players are out of cards.
White Card: At the end of the game, increase a player’s roll by 2.
Blue Card: Reroll another player’s die, but use the new result only if it’s lower.
Black Card: At the end of the game, decrease a player’s roll by 2.
Red Card: Reroll another player’s die. They must use the new result.
Green Card: Reroll your own die, but use the new result only if it’s higher.
Colorless Card: Each player may reroll their die. if they do, they must use the new result.
Multicolored Card: Apply the effects of each of the card’s colors. Each effect can target a different player.
Any Card Played Face Down: At the end of the game, increase or decrease a player’s die roll by 1.
TO WIN:
Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!***ALL PREORDERS ARE FINAL SALE AND ARE NON-REFUNDABLE***
All sales are final and non-refundable.
You can always contact us for any questions atbootownsgamesandhobbies@gmail.com
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Due to the ever constant changes in pricing, we do not accept returns on singles.
Unfortunately, we cannot accept returns on gift cards.Preorders
Payment, or contact about intent to pay, is required for all preorders at the time of order. All preorders sales are final and non-refundable.
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Once a return is approved, you’ll be automatically refunded on your original payment method. Other refunds will be handled on a case by case basis. Refunds to credit cards may take up to 5 business days to process depending on your financial institution.Restocking Fee Policy
A 20% restocking fee will be applied under any or all of the following circumstances:- The order was cancelled for reasons other than our error (e.g., buyer’s remorse, incorrect order by customer)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Bootown's Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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